Production track record / 2026

$1M+Revenue generatedChannel reach / 2.94M views / 34.5K subscribers
1,000s
Course enrollments
100s
Hours of instruction
100Ks
Hours watched

Independent production company

Monomyth

We produce art education, creator stories, and original worlds.

  • Proko courses
  • YouTube originals
  • IP development

Clients + operating history

Companies behind the work.

The studio

Artists are interesting enough to be the story.

Monomyth is a small production company built around a simple idea: make the person, process, and point of view impossible to miss.

We develop courses for Proko, long-form YouTube conversations and field pieces, and original IP meant to earn a real fanbase. Editorial, production, and business development live in the same room, so an idea can move from first conversation to finished work without losing its character.

$1M+
Revenue generated across produced work
1,000s
Course enrollments across art education
100s
Hours of instruction developed and produced
100Ks
Hours of audience watch time

Proko / Course production

Practical Perspective course artwork
01 / Proko coursePerspective / On location

Practical Perspective

With Rembert Montald

Freehand perspective taught through real places, practical demonstrations, and the decisions behind believable space.

Monomyth roleCourse development / Production / Editorial

View course
The Ultimate Sketching Course course artwork
02 / Proko courseSketching / Visual storytelling

The Ultimate Sketching Course

With Rembert Montald

A deep curriculum built around Rembert's complete process for observation, invention, shape, character, and story.

Monomyth roleInstructor development / Curriculum / Production / Editorial

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Painting Without a Brain course artwork
03 / Proko courseOil painting / Portrait

Painting Without a Brain

With Morgan Weistling

Morgan's direct approach to portraits in oil, organized around clear choices instead of a rigid paint-by-numbers system.

Monomyth roleCourse development / Production / Editorial

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Introduction to Figure Construction course artwork
04 / Proko courseFigure drawing / Construction

Introduction to Figure Construction

With Michael Hampton

A structural foundation for inventing the figure with gesture, volume, landmarks, and forms that hold together in space.

Monomyth roleCourse development / Production / Editorial

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Drawing Dynamic Characters course artwork
05 / Proko courseComic art / Character design

Drawing Dynamic Characters

With Ryan Benjamin

Ryan's practical system for bold silhouettes, heroic anatomy, dynamic poses, lighting, rendering, and energetic finished linework.

Monomyth roleCourse development / Production / Editorial

View course
Graphic Instincts course artwork
06 / Proko courseGraphic novels / Storytelling

Graphic Instincts

With Greg Broadmore

An honest, process-first look at illustration, storytelling, and making a graphic novel from scratch through intuition, mistakes, and real creative decisions.

Monomyth roleCourse development / Production / Editorial

View course

In their words

The work is better when the artist feels understood.

Feedback from instructors, artists, and learners across Monomyth productions with Proko.

Having a great time with this course so far. Excellent content and pacing!

This was tough and fun... It got messy, but I learned a lot.

Morgan Weistling is the artist that transformed painting from something totally mysterious and foreign to me, to something logical and understandable.

He explains things in a clear, straightforward way, making complex topics in figure construction more understandable.

Production lanes

Specific formats. One editorial point of view.

01

Courses on Proko

Instructor development, curriculum architecture, shoots, edits, workshops, and launches. Recent work includes the 120-lesson Ultimate Sketching Course with Rembert Montald.

Long-form education that still feels made by an artist.
02

YouTube Content

1 Hour Art School, Sketchy Van, studio interviews, convention reporting, and tightly cut editorial pieces built around the actual person, not a content template.

Conversations with a point of view and a reason to stay.
03

IP Development

Original characters and worlds developed through story, visual rules, fan-first publishing, decks, prototypes, and the partnerships that can move an idea into production.

Ideas designed to survive beyond the first pitch.

How we operate

The format serves the artist. The edit serves the audience.

01

Find the singular voice

The teacher, artist, or world should lead the format. We start by finding what only this project can say.

02

Shoot the real process

Good art is full of decisions. We keep the searching, mistakes, and breakthroughs that make the work useful.

03

Edit for attention

Pace matters, but personality matters more. We cut for clarity, momentum, and the human moment that earns trust.

04

Build the next chapter

A course can become a community. A conversation can become a series. An image can become a world.

The people

A producer, an operator, and an editor walk into the same timeline.

Kristian Nee

Co-founder / CEO

Kristian Nee

Kristian is an artist, interviewer, and producer who has spent years making art education feel more like a great conversation than a lecture. He produces courses with Proko, hosts 1 Hour Art School and Sketchy Van, and builds creative teams around instructors, artists, and ideas worth following.

John Nee

Co-founder / COO

John Nee

John is a media executive and serial entrepreneur with more than three decades across comics, publishing, games, and collectibles. He co-founded WildStorm and Cryptozoic, served as Marvel's Publisher and a senior executive at DC, and brings the operating experience to turn strong creative into durable IP.

Editor / Producer

Emily Banghart

Emily is the editorial center of the team, shaping interviews, lessons, and field footage into work with pace, clarity, and personality. She protects the human moments while making every project easier to follow and harder to click away from.

New course. New show. New world.

Bring us the person or idea you cannot stop thinking about.

We will help find the format, build the team, and make the thing.

hello@monomyth.media